Tile Match: Panda Story | 500 Levels HTML5 Puzzle Game
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Original price was: $99.00.$15.00Current price is: $15.00.
Tile Match: Panda Story is a complete tile matching puzzle built with the PlayCanvas engine. Tiles are stacked in a forest clearing and only the ones on top can be taken. Tap a tile and it flies into the basket at the bottom of the screen. Three of the same kind clear themselves. The basket holds seven pieces, so a player who takes the wrong tiles runs out of room and loses the board.
Five hundred boards ship with the game, from a six tile board that teaches the rule to a hundred and eight tiles stacked fourteen layers deep. Ice covers tiles and cracks a stage every time a set clears elsewhere. Leaf curtains open and close as pieces are collected. Three boosters are there for a board that has gone wrong: lift one buried piece out, take a whole set off the board, or tumble the pile and start reading it again.
A round panda carries the game between levels. It raises a bamboo shoot before a board, tips over laughing when the board clears, and sits under a fallen basket when it does not.
Game Features:
- 500 Levels, shipped as board data, from 6 tiles up to 108 tiles across 14 layers
- Ten Tile Faces, forest food drawn on one shared cream plate, dealt seven at a time so two levels rarely look alike
- Seven Slot Basket, the scoring rule and the fail condition in one place
- Two Obstacles, ice in three cracking stages and leaf curtains that open and close as you play
- Three Boosters, Reach, Sweep and Tumble, each priced separately and each refusing when it would change nothing
- Tutorial, five steps on level 1 with a pointing hand, plus an idle hint on every board after that
- Combo Praise, five painted words that escalate as sets land back to back
- Three Character Screens, level start, level complete with three stars and a 3D banner, and level fail
- Particle Effects, ten Unity format particle prefabs played by an in house player, driving matches, rewards and celebrations
- Sound and Music, 17 clips wired to game events through one cue table, with a settings panel to turn either off
- Portrait and Landscape, the board relayouts for wide windows and the backdrop is drawn separately for each orientation
- No Build Step, 81 ES modules loaded natively by the engine, no bundler and nothing to install
What You Get:
- Complete PlayCanvas project, ready to import into the browser editor
- Playable HTML5 build, ready to upload to any static host
- Full documentation covering architecture, rebranding and deployment
- All source code, uncompiled and commented
Technical requirements:
- Desktop browsers: Chrome 90+, Edge 90+, Firefox 88+, Safari 15+, Opera 76+. Internet Explorer is not supported.
- Mobile browsers: Chrome for Android 90+, Samsung Internet 14+, Safari on iOS 15+.
- One build for desktop and mobile. Mouse and touch are both supported, and the layout works in portrait and in landscape.
- Graphics: WebGL 2.0. Hardware acceleration has to be on.
- Hosting: any static file server. No PHP, no Node.js, no database, no build step.
- Server note:
.mjsfiles must be served astext/javascript. The documentation gives the one line fix for Apache, nginx and IIS. - Size: about 22 MB of files on the first load, cached after that. Online for the first load only.
Ready to publish as it is, or repaint the tiles, the backdrop and the character into a theme of your own. The documentation has a step by step rebranding guide.
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